May the Force Be With You – PS Plus May Free Games


It’s May, we’re about to reach half of 2016 year. So many PlayStation games already released in January until last April. Our PS time was filled with games such as The Witness, Street Fighter V, Far Cry Primal, Heavy Rain and Beyond Two Souls Remastered, Ratchet and Clank, Dark Souls III, and so on. Thank you game developers, you’re make our days as gamer feels awesome.

On last May 5th, Atlus finally announced release date for most-awaited JRPG of this year, Persona 5, September 15th, 2016. Two weeks before FFXV release date. I hope 2016 will be the rise of JRPG, especially from Persona, Final Fantasy, and Star Ocean franchise. You can watch the recorded Persona 5 Tokyo Tower live streaming here. Thank you Atlus!

Uncharted! The biggest game release in May 2016 is Uncharted 4, another masterpiece from Naughty Dog. Singapore’s Uncharted 4 launch event is also very interesting, you can watch it on PlayStation Asia Facebook post. One of the best game easter egg also included in this GOTY 2016 candidate game, watch here. Thank you Naughty Dog!

E3 2016 is also just one month ahead, June 14-16. Can’t wait for another update from FFXV, Persona 5, PlayStation VR, and others. E3 always become a milestone for game history, pilgrimage for every gamer to meet their game developer directly.

Quick update, this May 10th, CD Projekt Red finally announced the release date for second expansion of The Witcher 3, Blood and Wine. It’s so close, May 31st 2016, can’t wait for the season finale of Geralt of Rivia saga.

Ah! Also this month, finally i’ve bought my second Dual Shock 4 controller. Now, i can enjoy playing co-op or multiplayer game with my younger brothers and my friends. Helldivers, Rocket League, PES 2016, even Beyond Two Souls, makes my multiplayer game experience feels better on PS4. Thank you PlayStation for make us feel alive as gamer!

May the force be with you!

 

Table Top Racing: World Tour (PS4)

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Table Top Racing: World Tour is the brand new, high octane,  combat racer game developed by Playrise Digital Ltd. This game have a slogan, “Combat Racing Has Never Looked So Good Or Been So Much Fun”. Key person of this game is Nick Burcombe, the co-creator of Sony Playstation’s all-time classic, ‘wipEout’ and more recently, the hugely successful, 9.9 million time downloaded indie mobile hit, ‘Table Top Racing’. TTR: World Tour is a total re-invention of the Table Top Racing universe bringing micro combat-racing to a truly next gen audience for the first time. All awesome music in this game is provided by Wes Smith and Juice Recordings (Official). Listen to the whole soundtrack on Soundcloud.

Developer Story

Playrise Digital Ltd, is an independent game development studio based in Liverpool, UK. Founded in 2012 by the co-creator of PlayStation’s blockbuster ‘WipEout’ franchise and former Sony Liverpool game designer, Nick Burcombe, the company develops console-quality games for multiple platforms. The company’s first two games, Table Top Racing, a AAA miniaturised combat-racer, with over 7 million downloads, and Baby Nom Nom, which raised over $5,000 for a children’s charity, launched to critical acclaim in 2013. The company was voted “Start-up of the Year 2013” by TIGA, the trade body for the UK Games industry, developers and digital publishers.

Playrise develops both cutting edge games for core gamers and innovative casual games for all the family and aim to create games that stand out with stunning graphics and fun, innovative gameplay.

Key Features

▪ 8 P v P online multiplayer combat racing – it’s both addictive and vindictive!
▪ 6 Unique gameplay modes spread throughout the Championships
▪ 90+ Varied and challenging events
▪ 20 Dynamic circuits based around 5 themed locations
▪ Exclusive “YO! Sushi” endorsed race track
▪ 12 Ultra-cool micro racers inspired by some of the world’s most iconic cars
▪ 8 Cunning Power-Up weapons with both attack and defence capabilities
▪ 6 Super-powerful “Wheel Weapons” to give you the upper hand
▪ 20+ Track exclusive Breakbeat soundtrack by Wes Smith (Juice Recordings, San Diego)

 

Switch Galaxy Ultra (PS4, PS Vita)

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Switch Galaxy Ultra is fast-paced space game developed by Atomicom. Two game modes, Story Mode and Survival Mode, this game give more challenges.

Development Story

Switch Galaxy has come a long way from humble beginnings. Following the release of the original Switch title released in July 2011 on Android, the game was redeveloped and rebranded as Switch Galaxy for PlayStation®Mobile.

Switch Galaxy became one of the most critically acclaimed titles onPlayStation®Mobile and it was due to this incredible success that we decided to once again reboot and rebrand, bringing Switch Galaxy Ultra to PlayStation®4 and PlayStation®Vita.

Developed by Atomicom, a multi platform game developer based in Liverpool, UK. Atomicom and their team of exceptionally talented veteran developers have been making games together since 2005 and create exceptionally high quality digital experiences that entertain and engage a wide audience of players.

Game Story

Amur ‘Bessie’ Ness age 893.

You play as Vince Vance, one of the last remaining humans and one of Dakur’s best pilots. Head of Dakur Technology, Amur Ness, has tasked you to go out into the galaxy and collect the valuable element tantalum.

Weave your way across the galaxy in story mode, avoiding enemies and obstacles. Along the way collect credits and look out for pickups on the track that allow you to obtain the best times! For higher-stakes, choose survival mode and see how long you can last with one-life and an infinite track.

Key Features

  • 60 FPS
  • 6 upgradeable player ships
  • 55 levels
  • Multiplayer cross play
  • Upgradeable Galaxy Net, gives you vital information on each level
  • Immersive 3D front end
  • New scenery – asteroid belts, tunnels and backgrounds
  • Improved graphical quality and particle effects
  • Comic intro – designed by Darren Douglas, original Wipeout Concept Artist
  • Leaderboards and achievements

 

Shutshimi (PS4, PS Vita)

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Shütshimi is a randomized shoot’em up game developed by indie game developer, Neon Deity Games and published by Choice Provisions. Shütshimi originally created for the Ludum Dare 27 game jam, until now become a full release title.

Developer Story

Neon Deity Games are small group of friends through gaming & development got together to make fun games and bring to everyone. Started in 2014 by three people, Wayne, Garrett, & Anthony, based in Buffalo, New York. Moving into 2015, it remained a three-person studio. They was released Shutshimi in 2015. They’re proud of it and think it has something unique to offer to people looking for a different kind of Shoot ’em up. This developer also featured on Made with Unity page.

Game Overview

Shütshimi is a randomized shoot’em up about a muscle-bound fish with memory problems defending the seven seas.

Armed with your trusty bullet-morphing shotgun, defeat or navigate through waves of enemies and collect powerups as you battle your way through each of the game’s bosses. But there’s a catch (there’s always a catch): you’ve been cursed with an incredibly short attention span. Combat waves and upgrade cycles only last 10 seconds a piece, so you’d better act fast!

Fishy Features

  • Endless waves, endless fun!
  • Rapid-fire gameplay! The rules change every 10 seconds, so react quickly!
  • 5 different weapons to choose from!
  • Over 40 upgrades to acquire! Combine upgrades with different weapons for interesting combinations!
  • Hats! Over 30 of them! Most hats unlock hidden “Hattributes” which modify gameplay even further!
  • Full keyboard and controller support! Play any way you like, as long as it’s either of these two options!
  • You can smoke underwater!?
  • Leaderboards! Compete with friends and foes for the global top score!
  • Local Co-op! Work together or screw each other over when competing for the top score

Sayonara Umihara Kawase + (PS Vita)

Umihara

Sayonara Umihara Kawase + is a platformer game, developed by Japanese game developer, Studio Saizensen, and published by Agatsuma Entertainment. Released first on 2013 for Nintendo 3Ds and ported to PS Vita version on 2015. PS Vita version also in included the first game on the Umihara Kawase series from Super Famicon (SNES). The upgraded PS Vita version will feature the 50 stages found in the 3DS release, as well as minor and major adjustments like more and different enemies.

Development’s Story

Umihara Kawase is written as four kanji characters: umi, hara, kawa, se meaning sea, belly, river, back. This is an extraction from a Japanese kitchen idiom “Sea fish are fat in the belly; river fish are fat in the back.”.The protagonist was first seen in the eponymous Super Famicom release of 1994 and later the sequel and re-release of Umihara Kawase Shun for the PlayStation in 1997 and 2000, until now released on PS Vita.

Sad news that this game publisher, Agatsuma Entertainment, shuts down March 31, 2016.

Game Overview

Umihara Kawase is back with her hot pink backpack and all grown up for her re-release and port to the PlayStation Vita! Originally released in 1997 for the PlayStation, with a sequence of releases for the PSP, Nintendo DS, and 3DS that followed over the years, Sayonara Umihara Kawase Chirari is being brought into the modern world of 60FPS.

Key Features

  • Physics-based puzzle/platforming that challenges your reflexes and brainpower
  • Extreme elastic fishing-line physics give you advanced control
  • Many stages with branching paths across three complete games
  • Steam Workshop support in all three games for sharing replays
  • Four playable characters (in Sayonara Umihara Kawase)
  • Face giant, aquatic bosses like a tadpole, a seahorse, and more
  • Steam Achievements, Trading Cards, Leaderboards, and Cloud Saving
  • Full Steam controller support for all three games (optional)

Come on LocoRoco! Buu Buu Cocoreccho! (PS3)

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Come on LocoRoco! Buu Buu Cocoreccho! is an platformer game developed by SIE Japan Studio. Based on LocoRoco game series, this game described as Interactive ScreensaverLocoRoco Cocoreccho! features an autonomous two-dimensional environment in which the world and characters play even without input from the player and capable of running at full HD 1080p resolution.

Developer Story

Sony Interactive Entertainment (SIE)’s founding JAPAN Studio is located in the center of Tokyo. The studio is helmed by Allan Becker, a longtime SIE veteran who was previously head of Santa Monica Studio.

Its internal development staff and outside collaborators have created a diverse selection of original and groundbreaking titles for PlayStation®, such as Bloodborne™, The Tomorrow Children™, KNACK™, Freedom Wars™, Soul Sacrifice™,ICO™, Shadow Of The Colossus™, Hot Shots Golf™(Everybody’s Golf™), Gravity Rush™, Demon’s Souls™,PATAPON™, Puppeteer™ and The Playroom™.

JAPAN Studio is also responsible for high-quality and award-winning localization of Worldwide Studios games for the Japanese market, including The Last Of Us™, the Uncharted™ series and the God Of War™ series.

JAPAN Studio prides itself on creating games that defy conventional genres and explore new styles of gameplay, with an approach that puts innovation and quality first. Its games have won awards around the world, including the Future Award at the 2014 CESA Japan Game Awards for Bloodborne™, Game Of The Year at CESA 2012 for Gravity Rush™, two BAFTA Awards and Best Of E3 for Shadow Of The Colossus™, another two BAFTAs and two AIAS Awards for LocoRoco™, and even entries in the Guinness World Records.

Game Overview

The aim of the game is to collect the highest number of LocoRoco and lead them to the goal of the level. The player controls and moves screen features such as branches or platforms by simply tilting the controller, making in this way the little creatures roll and bounce around. The LocoRoco are woken up, attracted and lead in the right direction by a butterfly that the player can call and move around to show them the way. Mini games show up along the route and by playing them it’s possible to multiply the number of LocoRoco. The player will also encounter some threats as they progress in the game, such as the nasty Moja which love to eat LocoRoco. If the player loses too many LocoRoco, the big boss BonMucha wakes up and the game is over!

Key Features

  • High resolution at 1080p HD
  • SIXAXIS™ tilt functionality
  • 3 Mini-games
  • Ranking modes
    Total score ranking: The player competes using the total number of LocoRoco collected plus the score of the mini-game.
    Time Attack ranking: The player competes using the total time taken to get to the goal. So all depends on the route chosen to reach the end of the game, the shortest it is, the better.
  • Online Leaderboard
  • Characters
    LocoRoco: The mysterious creatures who love to bounce and roll around
    Moa: Loves to gobble up LocoRoco! Don’t let the LocoRoco get eaten!
    Muumuu: LocoRocos friends.
    BonMucha: The big bad Moja boss!

 

Bionic Commando Rearmed 2 (PS3)

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Bionic Commando Rearmed 2 is a platformer game developed by Fatshark and published by Capcom. This game is a sequel to the 2008 Bionic Commando Rearmed original.It features enhancements to protagonist Nathan Spencer’s bionic arm, which he primarily uses to grapple to and swing from objects. New bionic enhancements include abilities such as hacking data terminals, a powerful uppercut, and firing grenades.

Development’s Story

With Bionic Commando Rearmed 2 Fatshark and Capcom presents the next evolution in retro side-scrolling action. Bionic Commando Rearmed 2 takes platforming action back to its 2D roots, but with a slew of modern day upgrades like vibrant, cutting edge visuals and a brand new retro-remixed soundtrack.

Bionic Commando Rearmed 2 was revealed at Capcom’s Captivate 2010 event on April 20, 2010. It was developed using the Diesel engine, which was used on both Rearmed and 2009’s Bionic Commando. The title originally started development under GRIN, who had developed the previous title. When the company folded four months into development, Fatshark took over, having worked with GRIN previously on other games.

Fatshark is an independent Swedish game development studio situated on Södermalm, the creative and vibrant southern quarter of Central Stockholm. The tightly knit team is comprised of approximately 50 experienced and skilled developers.

Game Story

Bionic Commando Rearmed 2 takes place a few years after Bionic Commando Rearmed and prior to 2009’s Bionic Commando.[4] In the game, a dictator named General Sabio from the Papagayan Islands threatens to attack the FSA, protagonist Nathan Spencer’s organization. The FSA sends Colonel Brubaker to confront the dictator, but Brubaker disappears shortly after arriving. In response, a team of five bionics, including Spencer, are sent to combat the threat and locate Brubaker. The group arrives on the islands via helicopter and divides into three teams, Spencer, being the commander, operates alone while the other teams operate in pairs.

Nathan Spencer returns as the daring elite soldier equipped with special bionic abilities. Spencer will have to face his greatest challenge yet as General Sabio, a new technologically sophisticated foe, is on the brink of launching a deadly missile attack.

Key Features

  • Redesigned,  Rebuilt, Redeployed, Reengineered
  • 2.5D perspective
  • Challenge rooms
  • Vibrant, cutting edge visuals
  • A brand new retro-remixed soundtrack
  • Multiplayer, offline co-op up to 2 players

PS Store One Link

Get all PS Plus Asia May free games on this one link.

Special Offer

Beside the free games, PlayStation Asia also have a special exclusive offer for this month, here is it,

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STREET FIGHTER V Soundtrack PlayStation Plus Edition (Asia Exclusive Offer)

Last but not least, don’t hesitate to join PlayStation® Plus today! 🙂

Join PlayStation®Plus Today!

References
Wikipedia
Gematsu
Play-Asia
Each games homepage

 

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